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Programas
IntroduçãoO módulo "Programas" destina-se à formação de programas complexos de desenvolvimento. Por exemplo, Adaptação de recém-chegados, Learning de reserva de pessoal e outros. Com a ajuda do programa, é possível formar qualquer cenário de aprendizagem e des...
Measures
Introduction1. The "Events" module is designed for planning, organizing, and accounting for educational events. For example, attending a conference, in-person training, meeting with a mentor, etc.2. Main features of the module: Creating events, sending invitat...
Actividades
Introducción1. El módulo "Eventos" está diseñado para planificar, organizar y registrar eventos educativos. Por ejemplo, asistir a una conferencia, un entrenamiento presencial, una reunión con un mentor, etc.2. Principales capacidades del módulo: Creación de e...
Gamification
Introduction1. The application includes a gamification module that operates with two basic entities: Points. Rating. 2. Points are awarded for the following actions in the application: Passed Lesson; Passed Test; Passed Final Test; Passed Course; Passed Progra...
Gamificación
Introducción1. La aplicación incluye un módulo de gamificación que trabaja con dos entidades básicas: Puntos. Rating. 2. Los puntos se otorgan por las siguientes acciones en la aplicación: Pasado Lección; Pasado Test; Pasado Final Test; Pasado Course; Pasado P...
Gamificação
Introdução1. O aplicativo possui um módulo de gamificação que trabalha com duas entidades básicas: Pontos. Rating. 2. Os pontos são atribuídos pelas seguintes ações no aplicativo: Passado Lição; Passado Test; Passado Final Test; Passado Course; Passado Program...
Gamificazione
Introduzione 1. Nell'applicazione è presente un modulo di gamification che opera con due entità di base: Punti. Classifica. 2. I punti vengono assegnati per le seguenti azioni nell'applicazione: Lezione completata; Test completato; Test finale com...
Gamification
Einführung 1. Die Anwendung enthält ein Gamification-Modul, das mit zwei grundlegenden Entitäten arbeitet: Punkte. Rating. 2. Punkte werden für folgende Aktionen in der Anwendung vergeben: Abgeschlossene Lektion; Abgeschlossener Test; Abgeschlosse...
Gamification
Introduction1. L'application comporte un module de gamification qui fonctionne avec deux entités de base : Points. Rating. 2. Les points sont attribués pour les actions suivantes dans l'application : Passé Leçon; Passé Test; Passé Final Test; Passé Course; Pas...
Individual development plan
Introduction 1. Individual Development Plans (IDP) are based on the competence model. An Individual Development Plan (IDP) is a set of Learning and Development Events (DE) aimed at improving competence and professional growth. 2. The IDP model is formed as ...
Competency Management
Introduction1. The "Competency Management" module consists of 3 sections: Competency Model (Competency Blocks); Rating scale; Competency Profiles. 2. Published competencies are used: In the 360-degree assessment. When creating competency profiles. When creatin...
Knowledge Base
Introduction1. Knowledge base materials are used for training processes and familiarization with documents.2. General Structure of the Knowledge Base: Shelves - materials are added to the shelves. 3. The knowledge base allows for the creation of the following ...
Surveys
IntroductionSurveys are intended for conducting polls on various topics. Unlike tests, there are no right or wrong answers in surveys.Creating a survey1. You can create Survey from the Events - Polls section or in the Feed. Currently, they are not linked to ea...
Moderator Menu
Introduction1. The moderator configures the application and manages the learning process.2. The first moderator is added automatically; it is the person who installed the application. The second and subsequent moderators can be added by another moderator or by...
Appointments
Introduction1. The following educational components can be assigned in the application: Programs. Courses. Tests. Materials. 2. Assignment can only be done by the application moderator.3. By Default all educational components published in the catalogs are avai...
Subaccounts
Introduction1. The sub-accounts module allows organizing access for an unlimited number of users to Brusnika.LMS under a single account of your CRM or ERP system. The data in the application will be personalized accordingly by sub-accounts.The module will be u...
Groups. For Bitrix24
IntroductionTraining groups in the application are integrated with groups in Bitrix 24.Study groups are a tool for supporting and organizing the learning process. Capabilities of the standard group functionality in the application: Distribution (delineation) o...
Assessment 360
Introduction1. Using this module, you can conduct 360-degree evaluations, 180-degree evaluations, and any other types of assessments where one group of people evaluates another.2. The application implements Three-tier model, which can be used to describe vario...
Main page
General view and navigationThe main screen of the application looks as follows:Consists of the following blocks:1 - Application Menu, available to all employees.2 - Personal Account employeeEach employee has their own data in their personal account.3 - Moderat...
Reporting
IntroductionIMPORTANT! The system generates reports strictly for the selected period. Data outside this period is not considered. For example, if an employee took a test on the 5th, and the report is built from the 6th to the 10th, the results from the 5th wil...