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Knowledge Base

Introduction

1. Knowledge base materials are used for learning processes, familiarization with documents.

2. General knowledge base structure:

  • Shelves - materials are added to shelves.

3. The following types of materials can be created in the knowledge base:

  • PDF files;
  • Longread (combination of text, audio, video, pictures);
  • Media resource (video, audio);
  • SCORM package;
  • Files;
  • Links.

4. The module contains a built-in material approval mechanism. If necessary, it can be activated to publish approved materials.

Create shelf

1.Click the plus sign Add shelf.

2. In the opened dialog box, add:

  • Shelf image.
  • Shelf name (mandatory field).
  • Description.
  • Category.
  • Competence (which the shelf materials are aimed at developing).
  • Allow comments. Users will be able to write comments on the shelf.
  • Show Feedback Form (FF). After familiarizing themselves with the shelf materials, the user will be presented with a Feedback Form (FF).
  • Score. Participates in calculating the overall gamification system score.
  • Hide in catalog. The shelf will be hidden in the catalog. However, when materials from the shelf are assigned, they will be available in the My materials section.
  • Hide from extranet. The shelf will not be available to extranet users.
  • Only for departments. Shelf visibility can be Restricted to specific departments.

3. To publish the shelf, activate the publish slider and click save.

Create material

1.Open the desired shelf and click Add Material.

2. In the opened card, enter:

  • Material name, image, and description.

Attention! Without entering a name, you cannot choose the Material type.

Select the material type:

    • PDF. Upload a ready PDF file from your computer. Only one PDF file can be added to one material.
    • Longread. Enter the Longread name and click Add; a window for creating the longread will appear. Multiple longreads can be added to one material.
    • Media Resource. In the opened field, enter Media Name; a field for inserting the html-link to the video and adding keywords will appear. Media files can be added from any video hosting. How to find the html-link to a video. Usually, it can be found for any video by clicking "Share", then finding the link. It is called differently: embed code, embed, player embed code, html-link. It always starts with <iframe and ends with </iframe>. Example: <iframe width="560" height="315" src="https://www.youtube.com/embed/9bZkp7q19f0?si=4QWp9sgWriL8wcpd" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>. IMPORTANT! Do not delete or add any characters.
    • SCORM. Add any format SCORM package. Like PDF, only one SCORM package can be added to the material.
    • Files. Choose any file types. An unlimited number of different file types can be added to the material.
    • Links. Add an unlimited number of links to any internal and external sources. This can be useful, for example, when a document located via a link needs to be reviewed by employees and it needs to be controlled that everyone has reviewed it.

Tags can be added to each element (pdf, longread, video, file, etc.) inside. That is, tags are added not to the material, but to each content element within the material.

  • Category.
  • Competence.
  • Allow comments. By default inactive. When activated, users can leave comments in the material card.
  • Show Feedback Form (FF). When activated, after familiarizing with the Material, the system will offer to fill out a Feedback Form (FF).
  • Score. Within the gamification system..
  • Hide in catalog, hide from extranet (if available). The Material will be hidden in the catalog or from extranet users (if available).
  • Only for departments. The Material will be available only to employees in selected departments.
  • Approval. Material approval can be initiated. Add employees in parallel or in sequence.
Assign material

Any Material can be assigned to employees through the Assignments module.

After Assignment, the material will appear in the user's Personal account under the My materials tab in the Assigned section.

Material in course, program

Material can be added to a course or program.

Materials containing added: video, pdf, SCORM - can be viewed immediately upon opening; other Materials - by downloading to the device or opening in a separate browser window.

Materials have an element allowing control of familiarization with the material image.pngimage.png

Material statuses

Materials have the following statuses:

  • By creation: published; draft.
  • By completion: passed; not passed; not started.

1. Knowledge base materials are used for learning processes and familiarization with documents.

2. General Structure of the Knowledge Base:

3. The knowledge base allows creating the following types of materials:

  • Longread (combination of text, audio, video, images);
  • 4. The module contains a built-in material coordination mechanism. If necessary, it can be launched to publish the coordinated materials.

    Creating a Shelf

    1. Click the plus icon Add Shelf.

    2. In the opened dialog box, add:

  • Shelf Name (required field).
  • Competence (for which the shelf materials are intended for development).
  • Display the Feedback Form (FF). After reviewing the shelf materials, the user will be shown the Feedback Form (FF).
  • Score. Participates in the calculation of the overall scores of the gamification system.
  • Hide from extranet. The extranet users will not have access to the shelf.
  • Only for departments. It is possible to restrict the shelf's visibility to specific departments.
  • 3. To publish the shelf, activate the <b>Publish</b> toggle and click <b>Save</b>.

    1. Open the required shelf and click Add Material.

    2. In the opened card, enter:

  • Title, image, and description of the material.
  • Attention! Without entering a title, you cannot select the material type.

  • Select Material Type: PDF. Upload a ready PDF file from your computer. Only one PDF file can be added to one Material. Longread. Enter the Longread title and click Add, a window for Longread creation will appear. Multiple Longreads can be added to one Material. Media Resource. In the opened field, enter the Media Name, a field for inserting an html-link to the video and adding keywords will appear. Media files can be added from any video hosting. How to find an html-link to a video. Usually it can be found in any video by clicking "Share", then finding the link. It is called differently: embed code, embed, player embed code, html-link. It always starts with <iframe and ends with </iframe>. Example, <iframe width="560" height="315" src="https://www.youtube.com/embed/9bZkp7q19f0?si=4QWp9sgWriL8wcpd" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>. IMPORTANT! Do not delete or add any characters. SCORM. Add any SCORM package format. Like PDF, only one SCORM package can be added to a Material. Files. Choose any file types. An unlimited number of different file types can be added to a Material. Links. Add an unlimited number of links to any internal and external sources. This can be useful, for example, when a document is located via a link, which employees need to review and it is necessary to monitor that everyone has reviewed it.
  • To each element (pdf, longread, video, file, etc.) inside, tags can be added. That is, tags are added not to the <b>Material</b>, but to each content inside the <b>Material</b>.

  • Competence.
  • Allow Comments. Inactive by default. When activated, users can leave comments in the material card.
  • Show Feedback Form. When activated, after reviewing the material, the system will prompt to fill out the Feedback Form.
  • Scores. Within the gamification system.
  • Only for departments. The material will be available only to employees in the selected departments.
  • Approval. You can initiate material approval. Add employees in parallel or sequentially.
  • Material Assignment
    Material in the course, program

    Material can be added to a course, program.

    Materials that include: video, PDF, SCORM - can be viewed immediately upon opening; other materials - by downloading to the device or opening in a separate browser window.

    Materials have an element that allows controlling the familiarization with the material.

    <p>Material Statuses</p>
  • Upon Completion: Passed; Not Passed; Not Started.
  • Frequently Asked Questions
    Question: What is the Knowledge Base in Bursnika.LMS and what is it used for?

    Answer:

    Knowledge Base is a module in the Brunika.LMS system designed for storing and organizing learning materials and documents. It is used for employee learning processes and familiarizing them with necessary information.

    Question: What is the overall structure of the Knowledge Base?

    Answer:

    The general structure of the Knowledge Base is organized using "Shelves". Shelves serve as containers into which various materials are added.

    Question: What types of materials can be created in the Knowledge Base?

    Answer:

    In the Knowledge Base, the following types of materials can be created:

  • PDF Files: Uploading ready-made PDF documents.
  • Longreads; a combination of text, audio, video, and images to create rich content.
  • Media Resources: Primarily video and audio files that can be embedded from various video hosting platforms using HTML links.
  • SCORM Packages: Any Standards.
  • Files: Any other file types that can be uploaded in unlimited quantities.
  • Links: To internal or external sources, for example, to documents that employees need to review.
  • Question: How to create a "Shelf" in the Knowledge Base?

    Answer:

    To create a shelf, click "Add Shelf". In the opened dialog box, you can add an image, title (required field), description, category, and competence. You can also configure parameters such as comment permissions, displaying the Feedback Form (FF), awarding Scores (for gamification), hiding from the Catalog or from extranet users, and restricting visibility for specific departments. To publish the shelf, activate the "Publish" slider and click "Save".

    Question: How to create a "Material" and what settings are available during its creation?

    Answer:

    To create a material, open the required shelf and click "Add Material". In the appeared card, enter the title, add an image and description. Then select the material type (PDF, Longread, Media Resource, SCORM, Files, Links). For each element within the material, you can add tags. Additional settings include category, competence, comment permissions, displaying the Feedback Form (FF), score assignment, hiding from catalog/from extranet users, restriction by departments, and launching the material coordination process.

    How can material be assigned to employees?

    Answer:

    Any created material can be assigned to employees through the "Assignments" module. After assignment, the material will appear in the user's Personal Account under the "My Materials" tab, in the "Assigned" section.

    Question: How do Knowledge Base materials interact with courses and programs?

    Answer:

    Knowledge Base materials can be added to courses and programs. Materials containing video, PDF, or SCORM, Office can be viewed directly upon opening, while other materials require downloading to the device or opening in a separate browser window. The system also allows for monitoring user familiarization with the materials.

    Question: What statuses can materials have in the Knowledge Base?

    Answer:

    Materials have two types of statuses:

  • By creation: "published" (material is available) or "draft" (material is in development and not yet published).
  • Upon completion: "Passed" (the user has familiarized themselves with the material), "Not Passed" (the user started but did not complete familiarization), or "Not Started" (the user has not begun familiarization).